| Jork's chat - Ideas | |
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+5digit RageTester snort jork 2D4 9 posters |
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2D4 Critique Extraordinaire
Posts : 3451
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2D4 Critique Extraordinaire
Posts : 3451
| Subject: Re: Jork's chat - Ideas Wed Feb 23, 2011 9:26 pm | |
| I would like the background of the inside of the chat changed .. Snort and me allready asked this so we are again: Please change it to grey or something, right now it's like a foggy mist or something like that, not good. | |
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jork He Who Wants it Brung
Posts : 2161
| Subject: Re: Jork's chat - Ideas Wed Feb 23, 2011 11:55 pm | |
| I have noticed that on the screens you post your chat is just grey, it shouldn't be like that because there is a nice image in the background, or do you want me to change the image you don't see? | |
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2D4 Critique Extraordinaire
Posts : 3451
| Subject: Re: Jork's chat - Ideas Thu Feb 24, 2011 12:13 am | |
| Yes your right I have no idea how that can be .. it's not grey when I look at it now, I see the image.Well, I don't mean to say it's not a nice image but it looks foggy and as if we are standing in the mist.I think it's better to just have a grey or white background then this shady thing.Maybe you can find a really cool color ? Just to be clear: I don't know how it showed up as grey in my screenshot.It wasn't grey then and it isn't grey now but I would like it to be grey or any other plain color. | |
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snort Sea Scumb
Posts : 17
| Subject: Re: Jork's chat - Ideas Thu Feb 24, 2011 1:21 pm | |
| it is grey on my sceen but where it has the plate look i cant read it very well | |
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RageTester Chat Owner
Posts : 430
| Subject: Re: Jork's chat - Ideas Thu Feb 24, 2011 3:36 pm | |
| Well I changed it to less detailed one, hope it looks better for you | |
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2D4 Critique Extraordinaire
Posts : 3451
| Subject: Re: Jork's chat - Ideas Thu Feb 24, 2011 5:55 pm | |
| this is what I see now : as u can see it's allmost grey .. exept for the random mist flares or light grey beams .. why not make it just one color ? there is no real picture there anyway. I really like the "TYPE HERE" ! | |
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digit Add mint
Posts : 2594
| Subject: Re: Jork's chat - Ideas Thu Feb 24, 2011 8:57 pm | |
| lols, i made one for wolfy's chat way better | |
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2D4 Critique Extraordinaire
Posts : 3451
| Subject: Re: Jork's chat - Ideas Fri Feb 25, 2011 2:15 am | |
| I don't mean to be critical okay I don't scrap anything ! I just prefer the blue and grey tones I guess, simnple and grey, like stone, steel and the green of money.It calmes me down ) That's why I like the steel plated thing around the chat so much, it's sweet. | |
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2D4 Critique Extraordinaire
Posts : 3451
| Subject: Re: Jork's chat - Ideas Sat Feb 26, 2011 7:31 pm | |
| Thanks for changing the chat appearance much better now. I have a question Please (please ..0) make an extra button in the chat that says or something like that and put a story there in simple words, that explains the Wall Fence story.I am so sick and tired of the same question everytime by new peeps (aren't you ?!), yet they do have to know, if they want to stick around and become a part of the RR community.I hope you like my idea.I can review and edit the text for you guys, always glad to help out | |
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jork He Who Wants it Brung
Posts : 2161
| Subject: Re: Jork's chat - Ideas Sat Feb 26, 2011 9:33 pm | |
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2D4 Critique Extraordinaire
Posts : 3451
| Subject: Re: Jork's chat - Ideas Sat Feb 26, 2011 10:04 pm | |
| Yea that is a great video Didn't know it existed .. ehm did coejoe make this clip? I just wonder if most new players will be smart enough to figure out that if Fences and only play Fences that also means Wall can only play Walls .. I think most of them wont understand that and it is not specifically mentioned in the video, otherwise good work. | |
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digit Add mint
Posts : 2594
| Subject: Re: Jork's chat - Ideas Sat Feb 26, 2011 10:06 pm | |
| lol, coejoe did not make that video | |
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2D4 Critique Extraordinaire
Posts : 3451
| Subject: Re: Jork's chat - Ideas Sat Feb 26, 2011 10:08 pm | |
| There was something that made me think he made it | |
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TheHat H€®Ø
Posts : 919
| Subject: Re: Jork's chat - Ideas Sun Feb 27, 2011 12:29 am | |
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2D4 Critique Extraordinaire
Posts : 3451
| Subject: Re: Jork's chat - Ideas Sun Feb 27, 2011 12:42 am | |
| Nice video's The first one shows you doing the trapped razor trick TM that I invented.I claim copyright to it. | |
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Carl RR Pro
Posts : 374
| Subject: Re: Jork's chat - Ideas Sun Feb 27, 2011 3:06 am | |
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TheHat H€®Ø
Posts : 919
| Subject: Re: Jork's chat - Ideas Sun Feb 27, 2011 3:28 am | |
| What? 2D4? Thats yours? I thought I made it up... :S
Get in chat 2d4! | |
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2D4 Critique Extraordinaire
Posts : 3451
| Subject: Re: Jork's chat - Ideas Sun Feb 27, 2011 4:15 am | |
| Hat I am around longer then you are It was my invention ! I am buisy sorry Note* https://rrsurvivors.forumotion.com/t466-tips-tricks-for-the-ordinary-player" The Nail trick I discovered this trick in the earliest days before RR rearmed so I assume I invented it but someone else may also have.What you do is go somewhere on the roof that is not too close to a wall and stand perfectly still, drop all the nails (don't move) and keep still.All the nails are now hidden under your chassis in 1 large deadly invisible nail and your opponent will come to attack you, he runs you over, into the deadly nail , damage: a lot.If he's not already dead ,use the nail as a defense to hide behind.
Trapped Razors Trick Make sure you drive straight ahead from your starting position, do not deviate to left or right and have razors attached to your rear end.as you approach the wall in front of you, shoot all the razors away fast and right before you are about to hit the wall, turn right and stop.The razors are now bouncing back and forth between the walls and make a great defense line.If someone attacks you he will run into your bot that is pushed against the wall on the right and at that point all the razors smash into him from his right side, becouse he is in the line of razor-fire.Believe me: it works, people don't even think before they attack.You can escape your safe-zone by running at the right moment, when the razors just left your part of the wall but you have to time it right or you will die instantly.This trick takes a little practice, don't give up just yet. " These two tricks are believed to be my inventions. | |
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Carl RR Pro
Posts : 374
| Subject: Re: Jork's chat - Ideas Tue Mar 01, 2011 3:39 am | |
| No offense, but I'm pretty sure those tricks would have been around since much earlier... perhaps right back to when the weapons were released. | |
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2D4 Critique Extraordinaire
Posts : 3451
| Subject: Re: Jork's chat - Ideas Tue Mar 01, 2011 4:07 am | |
| - Carl wrote:
- No offense, but I'm pretty sure those tricks would have been around since much earlier... perhaps right back to when the weapons were released.
Which is around the time I came up with the tricks .. I can't say for sure I was the first but I know I didn't copy it and I didn't see anyone do it before I did.That's how I figure they are mine I have been like since day 1.I played RR for some time when razors were not even in the game, that was when I invented the nail trick, I needed money When RR rearmed came out I needed a weapon to beat unsuspecting claws | |
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moonmasher RR Beginner
Posts : 116
| Subject: Re: Jork's chat - Ideas Sat Mar 12, 2011 4:08 pm | |
| - 2D4 wrote:
- Hat
I am around longer then you are
It was my invention !
I am buisy sorry
Note*
https://rrsurvivors.forumotion.com/t466-tips-tricks-for-the-ordinary-player
"
The Nail trick I discovered this trick in the earliest days before RR rearmed so I assume I invented it but someone else may also have.What you do is go somewhere on the roof that is not too close to a wall and stand perfectly still, drop all the nails (don't move) and keep still.All the nails are now hidden under your chassis in 1 large deadly invisible nail and your opponent will come to attack you, he runs you over, into the deadly nail , damage: a lot.If he's not already dead ,use the nail as a defense to hide behind.
Trapped Razors Trick Make sure you drive straight ahead from your starting position, do not deviate to left or right and have razors attached to your rear end.as you approach the wall in front of you, shoot all the razors away fast and right before you are about to hit the wall, turn right and stop.The razors are now bouncing back and forth between the walls and make a great defense line.If someone attacks you he will run into your bot that is pushed against the wall on the right and at that point all the razors smash into him from his right side, becouse he is in the line of razor-fire.Believe me: it works, people don't even think before they attack.You can escape your safe-zone by running at the right moment, when the razors just left your part of the wall but you have to time it right or you will die instantly.This trick takes a little practice, don't give up just yet. "
These two tricks are believed to be my inventions. 2D4........... I would report you for copyright infringement. I copyrighted those tricks. NONE can claim them to be theirs. Its against the law. Only me | |
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2D4 Critique Extraordinaire
Posts : 3451
| Subject: Re: Jork's chat - Ideas Sun Mar 13, 2011 1:50 am | |
| Haha
Are you serious Moonmasher ? you invented those tricks ? How long have you been playing RobotRage ? | |
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jork He Who Wants it Brung
Posts : 2161
| Subject: Re: Jork's chat - Ideas Sun Mar 13, 2011 12:43 pm | |
| As far as I know, by his words, he was here from the very beginning. And he has told some interesting facts about Robot Kampen, wish he had some screenshots, but oh well... | |
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moonmasher RR Beginner
Posts : 116
| Subject: Re: Jork's chat - Ideas Sun Mar 13, 2011 1:57 pm | |
| Yeah I wasnt with RR from the beginning but I was at RK at the beginning. I just watched a robo wars episode today, the house robots in that show was at the original RK arena. Atleast the triceratops. But frankly I like the new arena better. WAY bigger. The other one was so (censored) small I didnt invent those tricks, I said I copyrighted them. None else had before me. No seriously, EVERYBODY KNOWS THEM, I didnt copyright them (no shit?), none can claim to have invented them. | |
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